Version: Unity 6 Preview (6000.0)
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  • C#

GraphicsDevice.ExecuteDLSS

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Declaration

public void ExecuteDLSS(Rendering.CommandBuffer cmd, NVIDIA.DLSSContext dlssContext, ref NVIDIA.DLSSTextureTable textures);

Parameters

cmd The rendering command buffer to record commands into. This call does not execute the command buffer, you must execute the command buffer yourself at any time after this call.
dlssContext The source feature context to execute. You must set the parameters for this command in the DLSSContext object prior to this call.
textures The texture table, where inputs / outputs are specified for DLSS to execute.

Description

Records the execution of DLSS into a rendering command buffer. This call does not execute the command buffer, it only appends custom commands into it.