Reset a component to default values.
Reset is called when you select Reset in the Inspector's context menu or when you add a component for the first time, either by dragging and dropping in the Inspector or by calling GameObject.AddComponent from an Editor script.
Reset is most commonly used to give good default values in the Inspector.
Note: Reset
is only called in Edit mode. If you add components at runtime, Reset
won't be called.
// Sets target to a default value. // This could be used in a follow camera.
using UnityEngine;
public class Example : MonoBehaviour { public GameObject target;
void Reset() { //Output the message to the Console Debug.Log("Reset"); if (!target) target = GameObject.FindWithTag("Player"); } }