Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ModelImporterMaterialLocation.InPrefab

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Description

Unity imports materials as sub-assets.

Materials imported as sub-assets are read-only and can only be modified after they are extracted.

When using this setting, Unity does not extract the embedded textures during import.

Additional resources: ModelImporter.SearchAndRemapMaterials, ModelImporter.ExtractTextures.