Version: Unity 6 Preview (6000.0)
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Mesh.SetBindposes

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Declaration

public void SetBindposes(NativeArray<Matrix4x4> poses);

Parameters

poses The array of bind poses to assign to the Mesh.

Description

Sets the bind poses of the Mesh.

The bind pose at each index corresponds to the bone with the same index. Additional resources: SkinnedMeshRenderer.bones.