Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Mesh.GetBaseVertex

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public uint GetBaseVertex(int submesh);

Parameters

submesh The sub-mesh index. See subMeshCount.

Returns

uint The offset applied to all vertex indices of this sub-mesh.

Description

Gets the base vertex index of the given sub-mesh.

The base vertex can be used to achieve meshes that are larger than 65535 vertices while using 16 bit index buffers, as long as each sub-mesh fits within its own 65535 vertex area. Alternatively, 32 bit index buffers can be used via indexFormat.

Additional resources: SetIndices.