Material.SetBuffer

Switch to Manual

Declaration

public void SetBuffer(string name, ComputeBuffer value);

Declaration

public void SetBuffer(int nameID, ComputeBuffer value);

Declaration

public void SetBuffer(string name, GraphicsBuffer value);

Declaration

public void SetBuffer(int nameID, GraphicsBuffer value);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name.
value The ComputeBuffer or GraphicsBuffer value to set.

Description

Sets a named buffer value.

Additional resources: ComputeShader, ComputeBuffer, GraphicsBuffer.


Did you find this page useful? Please give it a rating: