Version: Unity 6 (6000.0)
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  • C#

Material.SetBuffer

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Declaration

public void SetBuffer(string name, ComputeBuffer value);

Declaration

public void SetBuffer(int nameID, ComputeBuffer value);

Declaration

public void SetBuffer(string name, GraphicsBuffer value);

Declaration

public void SetBuffer(int nameID, GraphicsBuffer value);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name.
value The ComputeBuffer or GraphicsBuffer value to set.

Description

Sets a named buffer value.

Additional resources: ComputeShader, ComputeBuffer, GraphicsBuffer.