Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Material.IsPropertyOverriden

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Declaration

public bool IsPropertyOverriden(string name);

Declaration

public bool IsPropertyOverriden(int nameID);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_SrcBlend".

Returns

bool Returns true if the property you pass in is overriden by this material. Otherwise, returns false.

Description

Checks whether a property is overriden by this material.

This method is Editor-only.

Additional resources: Material.ApplyPropertyOverride, Material.RevertPropertyOverride.