Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Material.rawRenderQueue

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int rawRenderQueue;

Description

Raw render queue of this material.

This property returns the render queue override value of this material. The value returned is -1 if no override has been specified (i.e. the actual renderQueue value used for rendering will be Shader.renderQueue), or a custom value in [0..5000] range if set.

For purposes of getting the actual render queue value used for rendering, refer to Material.renderQueue.

Additional resources: Material.renderQueue, Shader.renderQueue, RenderQueue enum, subshader tags.