Version: Unity 6 Preview (6000.0)
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Lightmapping.Clear

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Declaration

public static void Clear();

Description

Deletes all runtime data for the currently loaded Scenes.

This method deletes the following: baked and real-time lightmaps, Enlighten Realtime Global Illumination metadata, baked output on Lights, and baked and real-time data on instances (index, ST and per-instance UVs).

This method does not delete lightmaps, Reflection Probes, or the Lighting Data Asset. See also: Lightmapping.ClearLightingDataAsset.