Version: Unity 6 Preview (6000.0)
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LightmapParameters.blurRadius

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public int blurRadius;

Description

The radius (in texels) of the post-processing filter that blurs baked direct lighting.

The filter is aware of geometry and visibility between texels and thus light leaking is reduced. In general, a value in the range from 2 to 8 leads to good results. Note that the processing time depends on the filter size squared and thus larger values should be avoided.