Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

LightingSettings.denoiserTypeAO

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public LightingSettings.DenoiserType denoiserTypeAO;

Description

Determines the type of denoising that the Progressive Lightmapper applies to ambient occlusion in lightmaps. (Editor only).

Use denoising to remove visual noise from your lightmaps. Denoising can reduce the number of samples needed to achieve smooth lightmapped results. It can also avoid artifacts such as light leaking and detail loss which are associated with alternative techniques such as aggressive filtering.

This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Ambient Occlusion Denoiser property in the Lighting Settings Asset Inspector.

Additional resources: Lighting Settings Asset, DenoiserType.