Version: Unity 6 Preview (6000.0)
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RadeonRaysProbeIntegrator.IntegrateValidity

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Declaration

public LightTransport.IProbeIntegrator.Result IntegrateValidity(LightTransport.IDeviceContext context, int positionOffset, int positionCount, int sampleCount, BufferSlice<float> validityEstimateOut);

Parameters

context Device context.
positionOffset Offset measured from the beginning of the probe position buffer.
positionCount Number of probes to integrate.
sampleCount Number of samples to take.
validityEstimateOut Buffer slice to write the validity estimate into.

Returns

Result Return code.

Description

Integrate validity.

The integrator does spherical sampling for each probe position. Validity is 1 if all rays hit front-facing triangles or the sky. Validity is 0 if all rays hit back-facing triangles.