Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

LightProbesQuery.CalculateInterpolatedLightAndOcclusionProbes

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Declaration

public void CalculateInterpolatedLightAndOcclusionProbes(NativeArray<Vector3> positions, NativeArray<int> tetrahedronIndices, NativeArray<SphericalHarmonicsL2> lightProbes, NativeArray<Vector4> occlusionProbes);

Parameters

positions The array of world space positions used to evaluate the probes.
tetrahedronIndices The array of tetrahedron indices that guide interpolation. Start with values of 0 and reuse results between frames for faster lookup.
lightProbes The array of light probes where the resulting lighting is written to.
occlusionProbes The array of occlusion probes where the resulting occlusion is written to.

Description

Calculate light probes and occlusion probes at the given world space positions.