Version: Unity 6 (6000.0)
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  • C#

LightProbeProxyVolume.BoundingBoxMode.AutomaticWorld

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Description

The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in world space.

Only Renderers that have the Light Probes property set to Use Proxy Volume are taken into account. The bounding box is world-space aligned.