Version: Unity 6 Preview (6000.0)
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  • C#

HumanPoseHandler.SetHumanPose

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Declaration

public void SetHumanPose(ref HumanPose humanPose);

Parameters

humanPose The human pose to set. In the human pose, the bodyPosition and bodyRotation are the position and rotation of the approximate center of mass of the humanoid. This is relative to the humanoid root transform and it is normalized: the local position is divided by avatar human scale.

Description

Stores the specified human pose inside the human pose handler.

If the HumanPoseHander was constructed from an avatar and a root, the human pose is applied to the transform hierarchy representing the humanoid in the scene. If the HumanPoseHander was constructed from an avatar and jointPaths, the human pose is not bound to a transform hierarchy.