Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Hash128.Append

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Append(int val);

Declaration

public void Append(float val);

Declaration

public void Append(ref T val);

Parameters

val Input value.

Description

Hash new input data and combine with the current hash value.

The value must be an "unmanaged" C# type. Primitive types like int, float, bool, enums, pointers, or structs containing primitive types are all unmanaged types. See Unmanaged types in C# language reference.

The int and float overloads use a dedicated code path that is optimized for 4-byte data sizes.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var hash = new Hash128(); hash.Append(42); hash.Append(13.0f); hash.Append("Hello"); hash.Append(new int[] {1, 2, 3, 4, 5}); // prints "2d6e582c3fcfb4b8f3c16650a75dc37b" Debug.Log(hash.ToString()); } }

Declaration

public void Append(string data);

Parameters

data Input data string. Note that Unity interprets the string as UTF-8 data, even if internally in C# strings are UTF-16.

Description

Hash new input string and combine with the current hash value.


Declaration

public void Append(T[] data);

Declaration

public void Append(List<T> data);

Declaration

public void Append(NativeArray<T> data);

Parameters

data Input data array.

Description

Hash new input data array and combine with the current hash value.


Declaration

public void Append(T[] data, int start, int count);

Declaration

public void Append(List<T> data, int start, int count);

Declaration

public void Append(NativeArray<T> data, int start, int count);

Parameters

data Input data array.
start The first element in the data to start hashing from.
count Number of array elements to hash.

Description

Hash a slice of new input data array and combine with the current hash value.


Declaration

public void Append(void* data, ulong size);

Parameters

data Raw data pointer, usually used with C# stackalloc data.
size Data size in bytes.

Description

Hash new input data and combine with the current hash value.