Version: Unity 6 Preview (6000.0)
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  • C#

HandleUtility.PushCamera

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Declaration

public static void PushCamera(Camera camera);

Description

Store all camera settings.

The camera settings will be added to a so-called "stack" list, where they will stay until retrieved by a call to PopCamera. The settings will be stored in the reverse of the order in which they were added, so a call to PopCamera will retrieve the most recently stored Camera data and then remove it from the stack. A subsequent call to PopCamera will then retrieve the next most recently pushed data and so on.