Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

GradientMode.Blend

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Linearly interpolate between the gradient keys.

This mode finds the two keys adjacent to the requested evaluation time, and interpolates between them.

Note that a simple linear interpolation between color keys of very different hue can look unnatural. Using GradientMode.PerceptualBlend can often result in a more natural looking color blend.

Additional resources: Gradient.mode, Gradient.Evaluate.