Version: Unity 6 Preview (6000.0)
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  • C#

GlobalObjectId.GlobalObjectIdentifiersToObjectsSlow

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Declaration

public static void GlobalObjectIdentifiersToObjectsSlow(GlobalObjectId[] identifiers, out Object[] outputObjects);

Parameters

identifiers Array of GlobalObjectIds to convert to object references.
outputObjects Array of Objects to write object references to.

Description

Creates an array of object references based on an array of unique object identifiers.

For each item in identifiers, this method obtains a reference to the underlying object and writes it to the corresponding element in outputObjects. Both arrays must be the same size.

Any GlobalObjectIds in the identifiers array that can't be resolved are given a value of null in the output outputObjects array. This method is slow. Use it sparingly. If you use this method in a large project within other performance-sensitive contexts such as ISerializationCallbackReceiver.OnBeforeSerialize or ISerializationCallbackReceiver.OnAfterDeserialize, it's strongly recommended to profile the performance impact.

Additional resources: GlobalObjectId.GlobalObjectIdentifierToObjectSlow