Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

GlobalObjectId.GlobalObjectIdentifierToInstanceIDSlow

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int GlobalObjectIdentifierToInstanceIDSlow(GlobalObjectId id);

Parameters

id The GlobalObjectId to lookup.

Returns

int Returns the InstanceID of the object. If the GlobalObjectId can't be found, or if the scene isn't loaded, returns 0.

Description

Obtains the instance ID of the object from its unique object identifier.

This method is slow. Use it sparingly. If you use this method in a large project within other performance-sensitive contexts such as ISerializationCallbackReceiver.OnBeforeSerialize or ISerializationCallbackReceiver.OnAfterDeserialize, it's strongly recommended to profile the performance impact.

Additional resources: GlobalObjectId.GlobalObjectIdentifiersToInstanceIDsSlow