id | The GlobalObjectId to lookup. |
int
Returns the InstanceID
of the object.
If the GlobalObjectId
can't be found, or if the scene isn't loaded, returns 0
.
Obtains the instance ID of the object from its unique object identifier.
This method is slow. Use it sparingly. If you use this method in a large project within other performance-sensitive contexts such as ISerializationCallbackReceiver.OnBeforeSerialize or ISerializationCallbackReceiver.OnAfterDeserialize, it's strongly recommended to profile the performance impact.
Additional resources: GlobalObjectId.GlobalObjectIdentifiersToInstanceIDsSlow