Version: Unity 6 Preview (6000.0)
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GUIStyle.Draw

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Declaration

public void Draw(Rect position, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw this GUIStyle on to the screen, internal version.

Draw plain GUIStyle without text nor image.


Declaration

public void Draw(Rect position, string text, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw the GUIStyle with a text string inside.


Declaration

public void Draw(Rect position, Texture image, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.


Declaration

public void Draw(Rect position, GUIContent content, int controlID);

Declaration

public void Draw(Rect position, GUIContent content, int controlID, bool on);

Declaration

public void Draw(Rect position, GUIContent content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.