Version: Unity 6 (6000.0)
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FrictionJoint2D.maxTorque

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public float maxTorque;

Description

The maximum torque that can be generated when trying to maintain the friction joint constraint.

The joint constantly tries to reduce the ::Rigidbody2D::angularVelocity using the maximum torque. Because you can use very high torque limit, you can essentially reduce an objects rotation to almost zero.

Additional resources: maxForce, ::Rigidbody2D::angularVelocity.