| Parameter | Description |
|---|---|
| fileName | Name of the GraphicsStateCollection file saved by the Editor. |
bool Returns true if successfully sent, false otherwise.
Send GraphicsStateCollection to the Editor using PlayerConnection.
This method sends serialized GraphicsStateCollection data to a connected Editor instance on-demand.
The Editor instance will save the GraphicsStateCollection to disk in the open project's Assets folder.
SendToEditor requires you to enable Development Build and Autoconnect Profiler in your project’s Build Profile settings.
using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Networking.PlayerConnection;
public class SendToEditorExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection; public string fileName;
void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); }
void OnDestroy() { graphicsStateCollection.EndTrace(); if (PlayerConnection.instance.isConnected) { graphicsStateCollection.SendToEditor(fileName); } else { Debug.Log("No PlayerConnection found! Collection not sent to Editor."); } } }