Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

AudioSampleProvider.SampleFramesEventNativeFunction

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Declaration

public delegate void SampleFramesEventNativeFunction(IntPtr userData, uint providerId, uint sampleFrameCount);

Parameters

userData User data specified when the handler was set. The actual C type is void*.
providerId Id of the provider. See AudioSampleProvider.id.
sampleFrameCount Number of sample frames available or overflowed, depending on event type.

Description

Type that represents the native function pointer for handling sample frame events.

Sample frames events are AudioSampleProvider.sampleFramesAvailable and AudioSampleProvider.sampleFramesOverflow.

Importing such a function from a native plug-in would be done this way:

[DllImport(pluginName, ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
private static extern void SampleFramesAvailable(IntPtr userData, uint id, uint sampleFrameCount);