Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

EditorUtility.SetDefaultParentObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetDefaultParentObject(GameObject defaultParentObject);

Parameters

defaultParentObject The GameObject to set as the default parent object.

Description

Sets the default parent object for the active Scene.

When a GameObject is created or dragged into the Scene, the GameObject is automatically parented by the default parent. The default parent object can be set per scene.

Additional resources: EditorUtility.ClearDefaultParentObject.