Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

EditorUserBuildSettings.GetBuildLocation

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Declaration

public static string GetBuildLocation(BuildTarget target);

Description

Returns the location used for the last saved build.

The location is updated when you select Build in the Build Profiles window and choose a build location using the UI, or call EditorUserBuildSettings.SetBuildLocation.