Version: Unity 6 Preview (6000.0)
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  • C#

EditorSettings.NamingScheme.Underscore

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Description

Adds an underscore and a number to the name of an instantiated or duplicated GameObject ("Prefab_1").

When a GameObject is duplicated or instantiated, Unity copies the original GameObject's name and adds an underscore and a number to it, for example, "Prefab_1".

Additional resources: EditorSettings.gameObjectNamingScheme, EditorSettings.gameObjectNamingDigits.