Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

EditorGUILayout.ScrollViewScope Constructor

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Declaration

public EditorGUILayout.ScrollViewScope(Vector2 scrollPosition, params GUILayoutOption[] options);

Declaration

public EditorGUILayout.ScrollViewScope(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, params GUILayoutOption[] options);

Declaration

public EditorGUILayout.ScrollViewScope(Vector2 scrollPosition, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, params GUILayoutOption[] options);

Declaration

public EditorGUILayout.ScrollViewScope(Vector2 scrollPosition, GUIStyle style, params GUILayoutOption[] options);

Declaration

public EditorGUILayout.ScrollViewScope(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options);

Parameters

scrollPosition The scroll position to use.
alwaysShowHorizontal Whether to always show the horizontal scrollbar. If false, it is only shown when the content inside the ScrollView is wider than the scrollview itself.
alwaysShowVertical Whether to always show the vertical scrollbar. If false, it is only shown when the content inside the ScrollView is higher than the scrollview itself.
horizontalScrollbar Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.
verticalScrollbar Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.

Description

Create a new ScrollViewScope and begin the corresponding ScrollView.