Version: Unity 6 Preview (6000.0)
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  • C#

EditorGUI.DelayedTextField

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Declaration

public static string DelayedTextField(Rect position, string text, GUIStyle style = EditorStyles.textField);

Declaration

public static string DelayedTextField(Rect position, string label, string text, GUIStyle style = EditorStyles.textField);

Declaration

public static string DelayedTextField(Rect position, GUIContent label, string text, GUIStyle style = EditorStyles.textField);

Parameters

position Rectangle on the screen to use for the text field.
label Optional label to display in front of the int field.
text The value to edit.
style Optional GUIStyle.

Returns

string The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the text field.

Description

Makes a delayed text field.

Similar to EditorGUI.TextField but will not return the new value until the user has pressed enter or focus is moved away from the text field.


Declaration

public static void DelayedTextField(Rect position, SerializedProperty property, GUIContent label = null);

Parameters

position Rectangle on the screen to use for the text field.
property The text property to edit.
label Optional label to display in front of the int field. Pass GUIContent.none to hide label.

Description

Makes a delayed text field.

Similar to EditorGUI.TextField but will not return the new value until the user has pressed enter or focus is moved away from the text field.