Version: Unity 6 (6000.0)
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DynamicGI.SetEmissive

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Declaration

public static void SetEmissive(Renderer renderer, Color color);

Parameters

renderer The Renderer that should get a new color.
color The emissive Color.

Description

Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.

Note that a subsequent DynamicGI.UpdateMaterials call on any renderer within the system will clear the effects of DynamicGI.SetEmissive.

Additional resources: UpdateMaterials.