Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Display.displays

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Display[] displays;

Description

The list of connected displays.

In a built application, Unity populates this list when the application starts. It always contains at least one (main) display.

In the Unity Editor, displays is not supported; displays.Length always has a value of 1, regardless of how many displays you have connected.

Additional resources: Display.main.