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DetailPrototype.holeEdgePadding

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public float holeEdgePadding;

Description

Controls how far away detail objects are from the edge of the hole area.

Specify a non-negative value, which is a scale of the detail mesh's width in world space. (GrassBillboard details have a width of 1.) Unity multiplies this value by the detail mesh's width, and uses the result to determine the radius of a circular area around detail objects, which it then applies for testing against holes.