Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CustomRenderTexture.GetDoubleBufferRenderTexture

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Declaration

public RenderTexture GetDoubleBufferRenderTexture();

Returns

RenderTexture If CustomRenderTexture. doubleBuffered is true, this returns the Render Texture that this Custom Render Texture uses for double buffering. If CustomRenderTexture. doubleBuffered is false, this returns null.

Description

Gets the Render Texture that this Custom Render Texture uses for double buffering.

Use this if you are implementing your own Custom Render Texture update loop for a Custom Render Texture that is double buffered. Additional resources: Rendering.GraphicsSettings.disableBuiltinCustomRenderTextures, CustomRenderTexture.doubleBuffered.