Version: Unity 6 Preview (6000.0)
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Collider2D.ClosestPoint

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Declaration

public Vector2 ClosestPoint(Vector2 position);

Parameters

position The position from which to find the closest point on this Collider.

Returns

Vector2 A point on the perimeter of this Collider that is closest to the specified position.

Description

Returns a point on the perimeter of this Collider that is closest to the specified position.

This function provides the ability to calculate the closest point of a specified position to the perimeter of any Collider2D type.

In the case where the position is inside this Collider or this Collider is disabled, then the input position is returned instead.

Additional resources: Rigidbody2D.ClosestPoint & Physics2D.ClosestPoint.