Version: Unity 6 Preview (6000.0)
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  • C#

ChangeGameObjectOrComponentPropertiesEventArgs Constructor

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Declaration

public ChangeGameObjectOrComponentPropertiesEventArgs(int instanceId, SceneManagement.Scene scene);

Parameters

instanceId The instance ID of the modified GameObject or Component.
scene The Scene that contains the GameObject associated with the change. If a Component is changed, this is the GameObject to which the component belongs.

Description

Constructs a new instance.