Removed

Camera.RenderRequestMode.SpecularColor

Switch to Manual
Obsolete The RenderRequest struct is obsolete, use the function overload with RequestData of supported types such as RenderPipeline.StandardRequest.

Description

The render request returns the materials specular color buffer.

Outputs a buffer that maps the specular RGB color at each pixel. Alpha is undefined. The value will match PBR Specular Color in specular workflow as close as possible independent of the material or shader. The buffer will be generated from the camera used in the request.


Did you find this page useful? Please give it a rating: