Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Camera.allowHDR

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool allowHDR;

Description

High dynamic range rendering.

True if the camera is using HDR rendering and false if it is not. You can only enable HDR if it is also supported by the current GraphicsTier. You can only set a Graphics Tier in the Built-in Render Pipeline.

Additional resources: TierSettings.hdr, CameraHDRMode.