BuildPipeline.BuildCanBeAppended

Declaration

public static CanAppendBuild BuildCanBeAppended(BuildTarget target, string location);

Parameters

target The BuildTarget to build.
location The path where Unity builds the application.

Returns

CanAppendBuild Returns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build.

Description

Checks if Unity can append the build.


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