Version: Unity 6 (6000.0)
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BuildPipeline.isBuildingPlayer

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public static bool isBuildingPlayer;

Description

Is a player currently being built?

This returns true during Player builds and AssetBundle builds.

It can be used to check the context inside script code that could be triggered during a build, for example when ExecuteAlways is being used on a MonoBehaviour.

Additional resources: BuildPipeline.BuildPlayer, BuildPipeline.BuildAssetBundles