Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AssetModificationProcessor.MakeEditable(string[],string,List<string>)

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Parameters

paths Specifies an array of file paths relative to the project root.
prompt Dialog prompt to show to the user, if a version control operation needs to be done. If null (default), no prompt is shown.
outNotEditablePaths Output list of file paths that could not be made editable.

Returns

void Returns true if all files have been made editable.

Description

Unity calls this method when one or more files need to be opened for editing.

It must be static if implemented.

Additional resources: AssetDatabase.MakeEditable.

using System.Collections.Generic;
using UnityEngine;

class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor { static bool MakeEditable(string[] paths, string prompt, List<string> outNotEditablePaths) { Debug.Log("MakeEditable:"); foreach (var path in paths) Debug.Log(path); return true; } }