Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AssetBundle.LoadAssetWithSubAssets

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Declaration

public Object[] LoadAssetWithSubAssets(string name);

Declaration

public Object[] LoadAssetWithSubAssets(string name, Type type);

Declaration

public T[] LoadAssetWithSubAssets(string name);

Parameters

name Name of the Asset.
type Type to load.

Description

Loads Asset and sub Assets from the AssetBundle synchronously.

Load objects from the Asset and its SubAssets. If the signatures that specify the type are called then the requested type is matched against the Main object and Visible objects in each Asset. Otherwise the main objects of each Asset is returned. An example usage is to load all sprites from an sprite that uses "Multiple" for its Sprite Mode.