Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ArticulationBody.GetJointGravityForces

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public int GetJointGravityForces(List<float> forces);

Parameters

forces Supplied list of floats to store the counteracting gravity force data.

Returns

int Total degrees of freedom (DOF) for the entire hierarchy of articulation bodies.

Description

Fills the supplied list of floats with forces required to counteract gravity for each Articulation Body in the articulation.

This returns the forces required to counteract gravity in the reduced coordinate space for the entire articulation hierarchy starting from root to the supplied list of floats. Every joint drive force DOF is represented by one float value. Depending on the type of the articulation joint there might be zero, one or three DOFs per joint. To find the exact location of the data in the resulting list for the specific articulation body, call ArticulationBody.GetDofStartIndices and index the returned dofStartIndices list by the particular body index via ArticulationBody.index. To find the number of DOF for the articulation body, use ArticulationBody.dofCount.
ArticulationDrives and potential damping terms are not considered in the computation (for example, linear/angular damping or joint friction).


Units of measurement - N (newtons) for linear and Nm (newton-meters) for angular motion.

Additional resources: index, GetDofStartIndices, dofCount, SetDriveTargets.