Version: Unity 6 Preview (6000.0)
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AnimatorOverrideController.this[string]

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public AnimationClip this[string];
public AnimationClip this[AnimationClip];

Description

Returns either the overriding Animation Clip if set or the original Animation Clip named name.

Note: You should avoid calling this function more than once per frame per Animator as each call will trigger a reallocation of the animator's clip bindings. Instead use AnimatorOverrideController.ApplyOverrides.