Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Animator.GetBoneTransform

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Declaration

public Transform GetBoneTransform(HumanBodyBones humanBoneId);

Parameters

humanBoneId The human bone to be queried. See the HumanBodyBones enum for a list of possible values.

Returns

Transform Returns the Transform mapped to the human bone. Returns null if the human bone has no Transform.

Description

Retrieves the Transform mapped to a human bone based on its id.

Throws InvalidOperationException when Animator.avatar is null.

Throws InvalidOperationException when Animator.avatar is not a valid avatar.

Throws InvalidOperationException when Animator.avatar is not a Humanoid avatar.

Throws IndexOutOfRangeException when humanBoneId is not between 0 and HumanBodyBones.LastBone.