Version: Unity 6 Preview (6000.0)
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  • C#

AnimatorStateMachine.AddStateMachineExitTransition

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Declaration

public Animations.AnimatorTransition AddStateMachineExitTransition(Animations.AnimatorStateMachine sourceStateMachine);

Parameters

sourceStateMachine The source state machine.

Description

Utility function to add an outgoing transition from the source state machine to the exit of it's parent state machine.

The transition asset that is created is added as a sub asset of the state. This function pushes an Undo operation.