Version: Unity 6 Preview (6000.0)
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  • C#

AnimatorJobExtensions.ResolveAllStreamHandles

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Declaration

public static void ResolveAllStreamHandles(Animator animator);

Parameters

animator The Animator instance that calls this method.

Description

Newly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread.