Version: Unity 6 Preview (6000.0)
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  • C#

AnimatorControllerPlayable.SetTrigger

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Declaration

public void SetTrigger(string name);

Declaration

public void SetTrigger(int id);

Parameters

name The parameter name.
id The parameter ID.

Description

Sets the value of the given trigger parameter.

This method allows you to set (i.e. activate) an animation trigger, to cause a change in flow in the state machine of an animator controller. The Animation Parameters page describes the purpose of the Animator Controller Parameters window. Trigger is one of the 4 selectable options. Selecting this adds a Trigger to the list of chosen parameters. Once this is added to the selected list it can be named. Unlike bools which have the same true/false option, Triggers have a true option which automatically returns back to false. A typical example might be to have a Jump option. If this option is entered during run-time the character will jump. At the end of the Jump the previous motion (perhaps a walk or run state) will be returned to.