Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AnimatorController.SetStateEffectiveMotion

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Declaration

public void SetStateEffectiveMotion(Animations.AnimatorState state, Motion motion);

Declaration

public void SetStateEffectiveMotion(Animations.AnimatorState state, Motion motion, int layerIndex);

Parameters

state The AnimatorState which we want to set the Motion.
motion The Motion that will be set.
layerIndex The layer to set the Motion.

Description

Sets the effective Motion for the AnimatorState. The Motion is either stored in the AnimatorStateMachine or in the AnimatorLayer's ovverrides. Use this function to set the Motion that is effectively used.