Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AnimatorController.GetStateEffectiveMotion

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Declaration

public Motion GetStateEffectiveMotion(Animations.AnimatorState state);

Declaration

public Motion GetStateEffectiveMotion(Animations.AnimatorState state, int layerIndex);

Parameters

state The AnimatorState which we want the Motion.
layerIndex The layer that is queried.

Description

Gets the effective Motion for the AnimatorState. The Motion is either stored in the AnimatorStateMachine or in the AnimatorLayer's ovverrides. Use this function to get the Motion that is effectively used.