Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AnimationStreamHandleUtility.WriteFloats

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Declaration

public static void WriteFloats(Animations.AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<float> buffer, bool useMask);

Parameters

stream The animation stream.
handles The PropertyStreamHandle array to write to.
buffer The buffer of float properties.
useMask Set to true to write new values if the matching stream handles have not already been modified.

Description

Writes float properties from the buffer to the PropertyStreamHandle array (handles).